Everyframe · Characters

Coming soon

Your mascot, rigged once.
Animated from words.

Bring your mascot in, check its rig and write scenes in plain words. Every frame is drawn from the rig, so it stays on model.

Coming soon. We’ll email you when it opens.

The Characters workbench as designed: Cookie meadow in the preview, its three formats and three languages on the left, its timeline under it and Everyframe on the right
  • Bring it in. An SVG, a few images or a description in words.

  • Check the rig. What Everyframe finds is pinned on the drawing, with its fix.

  • Write scenes. Say what happens. Every frame is drawn from the rig.

Join the waitlist

We’re letting teams in a few at a time. We’ll email you when it’s your turn.

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01

Bring your mascot in.

Drop in your mascot and Everyframe rigs it. It says plainly what it could not do.

  • SVG Rigged as drawn. Best for a vector mascot.
  • Images PNG or JPG. Everyframe traces them into parts, and you check the trace.
  • Describe it No file yet? Everyframe sketches concept art first and asks before it generates.
Bringing a character in, as designed: the stage is the drop zone, with SVG, Images and Describe it under it, and Everyframe explaining the three steps

02

Check the rig.

Your mascot comes back in parts, each with a pivot and a parent. Everyframe pins what it finds on the drawing. Fix what needs it and approve.

  • To fix A pivot outside its part: drag the dot where it belongs.
  • Said plainly What the rig cannot do yet, such as a mood that changes colour.
  • Approve Moves and scenes wait until you do.
The rig with its findings, as designed: Munch on the stage with two amber pins, the rig check and his 17 parts on the left, his 13 variants and his moves under him

03

Write scenes in words.

Say what happens. Everyframe plans the scene as beats on a timeline, each one a move from the rig, with a still at each key point.

  • The plan Beats with their times, in words and on the timeline.
  • A beat Press it and it plays on the rig.
  • Not yet A brief that needs a walk or a hand-off gets a plain answer and an offer.
A plan, as designed: Munch on the stage, the timeline with six tracks under him, and Everyframe listing the nine beats of Cookie meadow
Cookie meadow, 12 s, the real render. Munch is drawn from his rig in every frame.

Then

Render every version. Change it in words.

Three formats and three languages make nine versions. Say a change and Everyframe moves the beats and renders again. The drawing stays the same.

  • 16:9 1920 × 1080 · EN, SL, DE
  • 9:16 1080 × 1920 · EN, SL, DE
  • 1:1 1080 × 1080 · EN, SL, DE
One change, rendered again, as designed: celebrate moved later and jumping higher, the old blocks dashed on the timeline, each change listed with its before and after, and the nine versions marked to render again

“Celebrate a little later, and jump higher.” Two moves and an effect move. The nine versions render again.

Not yet

What Characters cannot do yet.

Ask for one of these and Everyframe says so before it plans. Then it offers what it can do.

  • Walk or hop from A to B.

    Your mascot acts where it stands. Munch wakes, eats and celebrates on one spot.

  • Hand a prop to another character.

    A prop lives with the character that holds it. The cookie starts and stays in his paw.

  • Change colour with a mood.

    A mood shows in the face and the body. Starving Munch stays purple.

Questions

A few things you might be wondering.

When does Characters open?

Soon. It is not open yet. Join the waitlist and we’ll email you when it is.

What should I bring?

An SVG of your mascot is best, since it is rigged as drawn. Images work too: Everyframe traces them into parts and you check the trace. You can also describe a mascot in words.

Will my mascot stay on model?

Every frame is drawn from the rig you approved. Its shapes and its colours come from your own drawing, in every scene and every version.

What can’t it do yet?

Walk or hop from A to B, hand a prop to another character, or change colour with a mood. Everyframe says so when a brief asks for one.

Who is Munch?

Munch is the mascot of StorySell System, one of our own products. We use him to show how Characters works.

Characters is coming soon.

Coming soon

Characters is coming soon.

Join the waitlist and we’ll email you when it opens. Bring your mascot, and see it rigged.